Normally, when a parent relationship is set up, if the parent has already had an object transformation applied, the child does not immediately inherit that. Clear Parent Inverse: this doesn’t actually clear the parent/child relationship, but it sets the transformation of the child relative to the parent to the same as the transformation the child had on its own before it was parented.Ĭlear Parent Inverse Clarified.Clear and Keep Transformation: remove the parent/child relationship, but the child keeps its current transformation as a result of the parenting.Clear Parent: remove the parent/child relationship, and reset the child to the original transformation it had before the parenting.To remove a parent relationship: select the child in Object mode, and press ALT + P to bring up the clear-parent menu. Now when you do CTRL + P , all the objects selected (except the last one) become children of the last one.Ī parent of objects may in turn be a child of yet another object any transformation of its parent will automatically be passed on to it and all its children, and their children, and so on. To parent multiple children at once to a common parent, select all the child objects in turn, then last of all select the parent object. Try moving, rotating or scaling just the parent object, and you can see how the same transformation is automatically applied to its children as well. When viewing your scene in Object mode, you will see black dashed lines connecting child objects to their parents. The child tracks, not just their translations, but also their relative rotations as well. Vertex (triangle): here 3 vertices are selected in the parent mesh.The child will then track the movements of just that vertex, not the entire object. You can go into Edit mode on the parent mesh to make the selection before using this option. Vertex: this allows you to parent a child to a single, currently-selected vertex in the parent (which must be a mesh).Object (Keep Transform): similar to the above, except the children keep the transformations from any previous parenting they may have had. ![]() Any objects that were previously parented are reset to their original transformations before that previous parenting. Object: set the parent of the rest of the selection to the active (last-selected) object, clearing any existing parent relationships the new-children-to-be may have had.The options in the menu have the following meanings: ![]() ![]() To parent one object to another is simple: in object mode, select the to-be-child object(s), then select the to-be-parent object, then press CTRL + P to bring up the “Set Parent To” menu.
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