Also, there are enemies that can teleport to any position on the map at any time. The only way to really take them down is to rush into battle but FE players know that rushing is something you just do not want to do. Usually these hell spawn generating baddies are stationed on the opposite end of the map, on a mountain top, or secured inside some castle walls. For example, there are cantor enemies that spawn several enemies every other turn. In Echoes, everything is out to kill you and kill you quickly. It is important to point out that Echoes is a difficult game even on the casual setting. While determined and educated players could carefully work through this high difficulty factor in other FE titles, Echoes has some cheap and just underhanded tactics found in most stages, especially during the last half of the game. Like the original FE titles that were brought to America, permadeath is an important factor to consider as characters cannot be revived when playing on the higher difficulty. Even if you are the most die-hard Fire Emblem fan, I still strongly recommend playing Echoes on the casual mode versus the hard mode. Like other FE titles, Echoes essentially has the player controlling a cursor on a grid-based battlefield, directing troops to move and attack one at a time. There is no relationship building, town mapping, or marriage proposals to worry about here although the plot has some gray areas which makes the story even more engrossing. Even for a Fire Emblem game, the plot is quite good and has a heavy tone. The story of Alm and Celica trying to rid the land of evil and unite the entire continent under one banner is one life, love, and sacrifice. Unlike the player-controlled outcome in Fates, the plot in Echoes is a one-way narrative that is well written and has more surprises than I expected. In a way, Echoes shares a lot in common with Fates only instead of two fully priced games, the player alternates control of two armies, each one venturing northward on a single map with their own dedicated armies. Sure, the entire game has been completely remade with a new coat of 3D paint but the overall structure and heart of the original game is still here. ![]() With this said, it makes sense why Echoes has such a high difficult factor and balancing issues – this title’s biggest flaw. While not as good as the stellar Fire Emblem Awakening, I did enjoy this title more than Fire Emblem Fates, the second 3DS title that was spilt across two games and DLC with the story told from a couple different points of view.Įchoes is technically a complete remake from its original Japanese-only Famicon title from the 8-bit era. ![]() Fire Emblem Echoes – Shadows of Valentia is the third Fire Emblem game to appear on the 3DS.
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